How to use RealityCapture to scan yourself for Mesh to MetaHuman

Back in June, we launched Mesh to MetaHuman, the first feature in the new MetaHuman Plugin for Unreal Engine. With Mesh to MetaHuman, you can take your own custom facial mesh and convert it into a MetaHuman that’s fully rigged and ready to animate in Unreal Engine. You can even further refine your character in MetaHuman Creator.

But for many people, the holy grail has been to see themselves, or someone they know, as a MetaHuman. That requires either a scan or a sculpt of the person, something that typically takes specialist equipment or a great deal of talent.

Now, the Capturing Reality team has come up with a tutorial to show you how you can scan yourself or someone else with nothing more complicated than a camera that captures video—such as your smartphone—and then use RealityCapture to process the images into a textured mesh that you can use as your starting point for the Mesh to MetaHuman workflow in Unreal Engine.

Credit: Source link






The Wellness Step JLo Says Makes Her Look ’10 Years’ Younger

For international pop star, actress, dancer and super-mom, Jennifer Lopez, finding time for wellness has not always been at the top of...

When Drew Barrymore Was 7 And Filming E.T., She Genuinely Believed The Creature To Be Real

Drew Barrymore claims that when she was seven years old and featured in the...

Ferragamo Sales Beat Forecasts in H1 Despite Slowdown in China

Revenues at Italian luxury group Salvatore Ferragamo topped market forecasts in the first half of the year despite a slight slowdown in the...

To Repay Johnny Depp, Amber Heard Sold Her Home For $1.5 Million

In response to rumors that the Aquaman star has filed for bankruptcy, Amber...

7 Fitness Trends to Look Out for This Summer

Outdoor workout classes“With many studios closing in 2020 and 2021, many people who craved personal or group training did so outside in their...
en English